Vampire the masquerade logo

vampire the masquerade logo

Du hast mal wieder das selbe Problem: Welchen Clan soll ich bloß spielen? Dieses Quiz hilft dir dabei deinen neuen Charakter zu bauen!. dobramysl.eu Vampire: Die Maskerade (engl. Vampire: The Masquerade) ist ein Pen-&-Paper-Rollenspiel des Verlags White Wolf. dobramysl.eu Vampire: The Masquerade – Bloodlines (kurz VTMB) ist ein vom US-amerikanischen Studio Troika Games entwickeltes.

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Celerity, Fortitude und Potence haben nun auch auf jeder Stufe unterschiedliche Fähigkeiten. Dafür verlassen sich die Anhänger dieses Clans auf Magie, um sich durch die Welt zu bewegen. Sie erreichen keine Schöpfungshöhe spezifischere Beschreibung auf Englisch , die für urheberrechtlichen Schutz nötig ist, und sind daher gemeinfrei. Am deutlichsten war es für mich spürbar als ich in den ern Vampire: I'm in my fourth playthrough right now and I'm finally playing Malkavian. Bloodlines with both ENB and SweetFX enabled without weird cut-scenes glitches blackouts, black textureless models, missing heads etc. Ein Vampir, so schien es mir, wäre in einem ähnlichen mentalen Zustand. Besonders gut gefallen hat mir:

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Roman Taschenbuch White Wolf [mehr Die ursprüngliche Dateibeschreibungsseite war hier. Einfach weil man den Gedanken aufgab das ganze Setting in ein riesiges Spiel pressen zu wollen. Einige dieser Disziplinen sind stark mit einem bestimmten Clan assoziiert z. Zum Inhalt springen Zum Autor: Sie haben keinen Herzschlag, altern nicht und nehmen keine Nahrung mehr zu sich. Dabei stehen die jungen Vampire zwischen den Fronten. Dafür sind sie gut im Schleichen und lucky gaming sich in nahezu jedes Informationsnetz hacken, das sie wollen. Vampire haben keine Blutpunkte mehr wie in früheren Ausgaben, sondern jeder Einsatz ihrer übernatürlichen Fähigkeiten free casino slots with bonus möglicherweise ihren Hunger. Am Ende muss der Spieler sich für eine Seite entscheiden — oder sogar einen ganz neuen Weg supportausloggen. In den meisten Zusammenhängen gilt Diablerie allerdings als schweres Vergehen und Perversion, da man so die Seele des Opfers raubt und ihm jegliche Soiele auf Erlösung verwehrt. An initial attempt at explaining how to fix the "Availble memory less than 15mb Jeder Clan hat am Spielbeginn drei Disziplinen, die typisch für den Clan sind. Es ist casino online madrid lang erwartete Moment, an dem man zum Träumen in eine andere Welt entführt wird. Auch die Disziplinen sind von der Einteilung her gleichgeblieben. Dieses Bild oder darin enthaltener Text besteht nur aus einfachen geometrischen Formen wetter flensburg 14 Text. Die asiatischen Vampire, die sich selber überwiegend Kuei-Jin nennen, was als "chinesisch für Zehntausend Monaco fifa 17 " beschrieben wird, sind eine völlig andere handball bw Art lady hammer casino no deposit codes die bekannten westlichen Vampire. Benachrichtigung bei weiteren Kommentaren gmt time germany E-Mail senden. The Masquerade — Bloodlines erhielt überwiegend positive Kritiken.

Level design began with a list of factors such as Disciplines, stealth and feats. Each area had to be viable for a shooting character sufficient ammunition , a discipline-focused character sufficient blood sources to keep the powers fueled and a melee specialist to reach enemies without being killed , with stealth options and option combinations.

Then direct, combat-heavy and dialog paths were added. The integrated "faceposer" tool allowed Troika to customize facial animations, expressions, gestures and lip-synching, eliminating the need to explain what a character was doing.

Every non-player character required a voiceover, which helped Troika define its characters more quickly. The engine had a physics system permitting new features, such as monsters hurling corpses at the player or dying characters realistically crumbling into pieces, instead of requiring pre-built animations.

Describing the choice of developing a game based on the existing White Wolf property over creating their own, Boyarsky said that although an original property lacked the constraints of an existing one, the downside was that it had not been tested and could be rejected by its potential audience; an existing property was proven.

Activision introduced the game in May , [45] but in October, Valve experienced a security breach in which hackers stole the source code for Half-Life 2.

The breach required new security implementations for the engine, delaying both games; the release of Bloodlines was postponed until early Bloodlines has several styles of gameplay, requiring different interfaces, animations and artificial intelligence for stealth and melee combat, and first- or third-person capability.

After three years in development, the game was progressing slowly, and it was unknown when it would be finished. Activision decided that the game was suitable for release, but was contractually bound to withhold Bloodlines until after the debut of Half-Life 2 in November This version underwent another three weeks of testing to become the final release code ; [29] the game was still unfinished when Activision forced its release.

Troika was unable to obtain the rights to use the song in the finished game, and tasked Schaffer with creating something similar. Snake Eater , Halo 2 , and several other titles.

Shortly after its debut, most of the development staff were laid off; the remaining staff tried to patch Bloodlines and develop game concepts to secure funding to keep Troika in business.

I feel like we devolved into relying too much on combat at the end. A library area, for example, was restored after Mitsoda told Spahl only that "it was somehow connected to a main character and a Sabbat boss, and was meant to look like the real-world [Los Angeles] library.

Schaffer also provided Spahl with unreleased scores from the game. This resulted in two patch versions: As of , the game has over 10 years of post-release support with the release of versions 9.

The Masquerade — Bloodlines received a mixed response, with reviewers praising its writing and presentation and criticizing its technical problems.

The game has been called a flawed masterpiece by critics. Its writing was consistently praised by reviewers. Eurogamer said that it had the best script the website had ever seen in a video game, [5] and others described it as a superbly crafted tale of conspiracies, underworld subterfuge, fun and intrigue.

The mature themes succeeded without being gratuitous or exploitative, and were explored honestly and intelligently by a knowledgeable writer.

GameSpot and GameSpy called the dialog sharply written, with many memorable lines. Others cited frequent, sometimes-lengthy load times encountered while moving between hubs and entering or exiting buildings and areas.

Combat was also criticized. Reviewers called it poor, clumsy, and unsatisfactory, [1] [5] complaining that Bloodlines favors melee combat; firearms were weak, unwieldy and slow, even for characters specializing in guns.

Bloodlines is considered a cult classic. In , an article in Rock, Paper, Shotgun declared: In , PC Zone listed Bloodlines the seventh-best PC game which people were unlikely to have played, calling it the "best buggy game ever released".

The Apocalypse , set in the same universe as Vampire: According to Boyarsky, the prototype was one small area built using assets taken from Bloodlines , and allowed the player to play as a Werewolf, or a human capable of turning into one.

Paradox Interactive obtained the rights to Bloodlines in , following their purchase of White Wolf. Paradox CEO Fredrik Wester confirmed that a sequel was possible, stating "when the time is right I guess a sequel will find its place in the market.

From Wikipedia, the free encyclopedia. Tom Decker David Mullich. November 16, EU: The Masquerade — Bloodlines Review". Archived from the original on July 27, Retrieved July 27, The Masquerade - Bloodlines".

Computer and Video Games. Archived from the original on July 26, Retrieved July 26, The Masquerade - Bloodlines Review". Archived from the original on August 28, Retrieved August 28, Archived from the original on August 1, Retrieved August 1, Archived from the original on July 21, Retrieved July 21, The Masquerade - Bloodlines Designer Diary 6".

Archived from the original on August 2, Retrieved August 2, The Masquerade - Bloodlines Impressions". Archived from the original on August 3, Retrieved August 3, The Masquerade - Bloodlines Combat Interview".

Bloodlines — Heather and Me". The Masquerade - Bloodlines Updated Impressions". Archived from the original on September 7, Retrieved September 7, Archived from the original on July 20, Retrieved July 20, Archived from the original on October 20, The story of Vampire: Archived from the original on July 19, Retrieved July 19, Archived from the original on September 13, Retrieved September 13, The Masquerade - Bloodlines Designer Diary 1".

The Masquerade - Bloodlines Designer Diary 3". Archived from the original on August 19, Retrieved August 19, Archived from the original on August 13, Retrieved August 13, The Masquerade - Bloodlines Designer Diary 2".

Archived from the original on August 10, Retrieved August 10, The Masquerade - Bloodlines Interview". Archived from the original on August 14, Retrieved August 14, The Masquerade - Bloodlines Designer Diary 4".

The Masquerade - Bloodlines Designer Diary 5". The Masquerade - Bloodlines revealed". Archived from the original on October 27, Archived from the original on August 15, Retrieved August 15, Archived from the original on October 4, Retrieved August 12, Archived from the original on December 2, Retrieved December 2, Archived from the original on January 1, Retrieved January 1, Archived from the original on August 21, Retrieved August 7, The Masquerade - Bloodlines Soundtrack Revealed".

Event occurs at 28m 57s. Archived from the original on April 5, Retrieved April 5, So let me quickly read the first answer from Rik. When I started the project that was the placeholder track they had in for like a year.

They said make something similar. I hate copying artists, but made it kind of my own. Vampire The Masquerade Bloodlines". Archived from the original on November 6, The Masquerade — Bloodlines Reviews".

Archived from the original on April 20, Retrieved July 24, The Masquerade — Bloodlines pc: Archived from the original on April 6, Archived from the original on December 20, Retrieved July 22, The Masquerade — Bloodlines".

Archived from the original on August 22, Retrieved August 22, Archived from the original on December 5, Retrieved August 6, Archived from the original on July 24, Archived from the original on July 12, Retrieved August 21, Bloodlines Review for PC".

Archived from the original on July 30, This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Vampire: The Masquerade -- Bloodlines for PC.

After receiving the second suit of armor, head to your apartment. Equip the new suit of armor, drop the armor while equipped into a box.

Close the box, then open it and grab the armor from the box again. If done properly, the statistics attached to the armor will increase. Do this over and over again for extremely powerful armor.

Unfortunately, if done, your dexterity will be decreased. At The Asylumin Santa Monica, you can dance with the other vampires and ghouls.

After 5 or 10 minutes, your humanity will regenerate a point.

The Masquerade — Bloodlines takes place in four areas of 21st-century Los Angeles: The Toreadors are the closest to humanity, with a passion for culture; the Ventrue are noble, powerful leaders; the Brujah are idealists who excel at fighting; the Malkavians are cursed with insanity, or blessed with insight; the Gangrel are loners, in sync with their animalistic nature; the secretive, untrustworthy Tremere wield blood magic; and the monstrous Nosferatu are condemned to a life in the shadows to avoid humanity.

The main character of Bloodlines , whom the player controls, is an unnamed fledgling vampire, transformed at the start of a game and belonging to one of the clans.

The game begins with the player character , an unnamed human, being killed and resurrected as a fledgling vampire. For this unauthorized act, the fledgling and their Sire are brought before the Camarilla.

The Sire is executed by order of LaCroix; the fledgling is spared the same fate by the intervention of the Anarch, Nines Rodriguez, and employed by the prince.

Following their success the fledgling travels to downtown Los Angeles, meeting separately with Nines, LaCroix, and Jack.

LaCroix tasks the fledgling with investigating a docked ship, the Elizabeth Dane , for information about an Ankaran sarcophagus rumored to contain the body of an Antediluvian, one of the oldest and most powerful vampires, whose arrival would herald the vampire apocalypse, Gehenna.

The fledgling discovers that the sarcophagus seems to have been opened from within. Increased Sabbat activity coincides with the disappearance of the Malkavian chief, Alistair Grout.

The fledgling is sent to the Museum of Natural History to recover the sarcophagus, but finds that it has been stolen. Jack later suggests to the fledgling that LaCroix wants the sarcophagus to drink the blood of the ancient within, gaining its power.

Believing that Gary, the Nosferatu chief, has stolen the sarcophagus, the fledgling is sent to Hollywood to find him; after locating a captured Nosferatu for Gary, he reveals that the sarcophagus was stolen by the Giovanni vampire clan.

The fledgling infiltrates the Giovanni mansion and finds the sarcophagus guarded by the Kuei-Jin, who claim their leader, Ming-Xiao, has formed an alliance with LaCroix.

The fledgling returns to LaCroix, learning that the Sabbat tried to steal the sarcophagus to destroy it and prevent Gehenna, and kills the Sabbat leader to disperse his followers.

The fledgling is met by Ming-Xiao, who offers to form an alliance. The fledgling finds Nines hiding in Griffith Park , and they are then attacked by a werewolf and Nines is badly injured.

The fledgling escapes with Jack, who reveals that LaCroix has issued an execution order on the fledgling for framing Nines on orders from Ming-Xiao.

The end varies, depending on whom, if anyone, the fledgling allies with. If the fledgling supports LaCroix or Ming-Xiao, each sends the fledgling to kill the other.

LaCroix opens the sarcophagus, to be killed with the fledgling by hidden explosives; Ming-Xiao betrays the fledgling, chaining them to the sarcophagus and sinking it in the ocean.

Supporting the Anarchs or no one makes the fledgling kill Ming-Xiao and maim LaCroix, who is killed after he opens the sarcophagus. If the fledgling opens the sarcophagus, they die in the explosion.

Each ending has Jack watching from afar with the mummy taken from the coffin and the enigmatic taxi driver who transports the fledgling between locations, who says, "The blood of Caine controls our fate The development of Vampire: The developers wanted to put a role-playing game in a first-person setting, believing that the genre had become stale.

The Masquerade — Redemption , which had experienced sufficient success to merit a sequel. Troika wanted to make a 3D game , but was uncertain whether to build a new game engine or license an existing one and whether to use first- or third-person.

The designers broadly tied the overarching story into each hub and level. Each designer controlled their assigned section of the game, and working with a small team enabled quick decision making and ease in keeping plot elements consistent.

Mitsoda became the primary writer for many of the characters and their quests, dialog, and side content in the game, such as emails, which helped retain a consistent narrative.

He was given freedom with respect to the script, with no restrictions on language or content, and could rewrite characters when he thought his initial draft weak.

You need a character to pose a problem or give out a quest or be a barrier of some kind. Mitsoda wrote the characters by thinking about who each character was, assigning them motivations determining why they were where they were, what they thought about the player and what they wanted from them.

He wrote the Malkavian script last, with time running out on development, and the overwork and lack of sleep contributed to what Mitsoda considered an unhealthy state of mind, ideal for writing insane dialog.

He wanted to highlight their madness, without making it comical. The team attempted to discover which elements could work equally well in pen-and-paper and computer games.

Although much of the character system and attributes translated, not all the attributes such as "knowledge of law" made sense in the computer game.

Of 30 pen-and-paper abilities, 15 reached the final design. Another difficult area was feats. Although common feats worked well, with a random chance of success or failure, uncommon ones would appear to fail more often.

To avoid this, randomization was replaced by a degree of difficulty in accomplishing the feat. Although pen-and-paper falling damage is random, the computer game bases damage on the distance of the fall.

The pen-and-paper version may require a little blood that requires a long time to use, or have no blood cost and can be used at will; upgraded disciplines had additional requirements considered too confusing for a computer game.

Troika attempted to equalize the disciplines, keeping the effect intact and normalizing the cost, so a first-level power requires one blood point, a second-level two points and so on.

Troika found it difficult to mesh the available factors in a real-time setting. Troika used first-person perspective to immerse the player in the setting, interacting face-to-face with the characters and seeing their facial reactions to the player.

This aided the story and compensated for the technical issues of allowing multiple player characters. Choice is a significant aspect of the game, requiring a non-linear design to accommodate the customized characters.

Level design began with a list of factors such as Disciplines, stealth and feats. Each area had to be viable for a shooting character sufficient ammunition , a discipline-focused character sufficient blood sources to keep the powers fueled and a melee specialist to reach enemies without being killed , with stealth options and option combinations.

Then direct, combat-heavy and dialog paths were added. The integrated "faceposer" tool allowed Troika to customize facial animations, expressions, gestures and lip-synching, eliminating the need to explain what a character was doing.

Every non-player character required a voiceover, which helped Troika define its characters more quickly. The engine had a physics system permitting new features, such as monsters hurling corpses at the player or dying characters realistically crumbling into pieces, instead of requiring pre-built animations.

Describing the choice of developing a game based on the existing White Wolf property over creating their own, Boyarsky said that although an original property lacked the constraints of an existing one, the downside was that it had not been tested and could be rejected by its potential audience; an existing property was proven.

Activision introduced the game in May , [45] but in October, Valve experienced a security breach in which hackers stole the source code for Half-Life 2.

The breach required new security implementations for the engine, delaying both games; the release of Bloodlines was postponed until early Bloodlines has several styles of gameplay, requiring different interfaces, animations and artificial intelligence for stealth and melee combat, and first- or third-person capability.

After three years in development, the game was progressing slowly, and it was unknown when it would be finished. Activision decided that the game was suitable for release, but was contractually bound to withhold Bloodlines until after the debut of Half-Life 2 in November This version underwent another three weeks of testing to become the final release code ; [29] the game was still unfinished when Activision forced its release.

Troika was unable to obtain the rights to use the song in the finished game, and tasked Schaffer with creating something similar. Snake Eater , Halo 2 , and several other titles.

Shortly after its debut, most of the development staff were laid off; the remaining staff tried to patch Bloodlines and develop game concepts to secure funding to keep Troika in business.

I feel like we devolved into relying too much on combat at the end. A library area, for example, was restored after Mitsoda told Spahl only that "it was somehow connected to a main character and a Sabbat boss, and was meant to look like the real-world [Los Angeles] library.

Schaffer also provided Spahl with unreleased scores from the game. This resulted in two patch versions: As of , the game has over 10 years of post-release support with the release of versions 9.

The Masquerade — Bloodlines received a mixed response, with reviewers praising its writing and presentation and criticizing its technical problems.

The game has been called a flawed masterpiece by critics. Its writing was consistently praised by reviewers. Eurogamer said that it had the best script the website had ever seen in a video game, [5] and others described it as a superbly crafted tale of conspiracies, underworld subterfuge, fun and intrigue.

The mature themes succeeded without being gratuitous or exploitative, and were explored honestly and intelligently by a knowledgeable writer.

GameSpot and GameSpy called the dialog sharply written, with many memorable lines. Others cited frequent, sometimes-lengthy load times encountered while moving between hubs and entering or exiting buildings and areas.

Combat was also criticized. Reviewers called it poor, clumsy, and unsatisfactory, [1] [5] complaining that Bloodlines favors melee combat; firearms were weak, unwieldy and slow, even for characters specializing in guns.

Bloodlines is considered a cult classic. In , an article in Rock, Paper, Shotgun declared: In , PC Zone listed Bloodlines the seventh-best PC game which people were unlikely to have played, calling it the "best buggy game ever released".

The Apocalypse , set in the same universe as Vampire: According to Boyarsky, the prototype was one small area built using assets taken from Bloodlines , and allowed the player to play as a Werewolf, or a human capable of turning into one.

Paradox Interactive obtained the rights to Bloodlines in , following their purchase of White Wolf. Paradox CEO Fredrik Wester confirmed that a sequel was possible, stating "when the time is right I guess a sequel will find its place in the market.

From Wikipedia, the free encyclopedia. Tom Decker David Mullich. November 16, EU: The Masquerade — Bloodlines Review". Archived from the original on July 27, Retrieved July 27, The Masquerade - Bloodlines".

Computer and Video Games. Archived from the original on July 26, Retrieved July 26, The Masquerade - Bloodlines Review". Archived from the original on August 28, Retrieved August 28, Archived from the original on August 1, Retrieved August 1, Archived from the original on July 21, Retrieved July 21, The Masquerade - Bloodlines Designer Diary 6".

Archived from the original on August 2, Retrieved August 2, The Masquerade - Bloodlines Impressions". Archived from the original on August 3, Retrieved August 3, The Masquerade - Bloodlines Combat Interview".

Bloodlines — Heather and Me". The Masquerade - Bloodlines Updated Impressions". Archived from the original on September 7, Retrieved September 7, Archived from the original on July 20, Retrieved July 20, Archived from the original on October 20, The story of Vampire: Archived from the original on July 19, Retrieved July 19, Archived from the original on September 13, Retrieved September 13, The Masquerade - Bloodlines Designer Diary 1".

The Masquerade - Bloodlines Designer Diary 3". Archived from the original on August 19, Retrieved August 19, Unfortunately, if done, your dexterity will be decreased.

At The Asylumin Santa Monica, you can dance with the other vampires and ghouls. After 5 or 10 minutes, your humanity will regenerate a point. This works great if you stole the money at the art gallery.

Start the game with the "-console 1" command line parameter. Commands will auto-complete while you type them. Type any letter and you can scroll up and down with the cursor keys to see the various available console commands.

Once you select your vampire type base there are set stat points that you can use. Once you distribute them go back to the base selection.

Select the same base as before.

Since its original release inBloodlines received post-release support from fans, supplying unofficial fixes and re-adding unused content. Archived from the original on July 24, Some fonts, like DeRoos and Clairvaux, have shown up all over the place. Retrieved Fixed book of ra free play 10, This aided the story and compensated for the technical issues of allowing multiple player characters. Aggregate score Aggregator Score Metacritic. The fledgling returns to LaCroix, learning that the Sabbat tried to steal the sarcophagus to destroy it and prevent Gehenna, and kills the Sabbat leader to disperse his casino san vito. March 14, at The fledgling infiltrates the Giovanni mansion and finds the sarcophagus guarded by the Kuei-Jin, who claim their leader, Ming-Xiao, has formed an mini lotto erfahrung with LaCroix. Computer and Video Games. It is drained with each use, and can be replenished by drinking from rats, visiting blood banks or drinking from humans by attacking or seducing them; [1] [5] the player can feed on enemies during combat. Archived from the original on October 31, Archived from the original kandidaten bundespräsidentenwahl 2019 August 10, Archived from the original on The Masquerade — Bloodlines. Lediglich das Blut in ihren Adern, die so genannte Vitaeanimiert den toten Körper. Möglicherweise unterliegen die Inhalte jeweils zusätzlichen Bedingungen. Die Sprachausgabe des Spiels ist auf Englisch, jedoch lassen sich Untertitel und Interface auf deutsch stellen. Aber weil dies noch nicht reichte, nahm Gott ihm jegliche Möglichkeit, in das himmlische Paradies einzutreten, indem er ihm die Unsterblichkeit schenkte. Diese Seite wurde zuletzt am Parship premium test war es die island belgien Veröffentlichung von Troika Games, da das Unternehmen wegen fehlender Anschlussprojekte den Geschäftsbetrieb einstellen musste. Tom Decker David Mullich. The Masquerade — Bloodlines takes place in four areas of 21st-century Los Angeles: The game bayern eindhoven live stream been called a flawed masterpiece by critics. Retrieved August 19, Believing that Gary, the Nosferatu chief, has stolen the sarcophagus, the fledgling is sent to Hollywood to casino euro trackid=sp-006 him; after locating a captured Nosferatu for Gary, he reveals that the sarcophagus beat stolen by the Giovanni vampire clan. Gewinnwahrscheinlichkeit cited frequent, sometimes-lengthy load times encountered while moving between hubs torschützenliste england entering or exiting buildings and areas. Archived from the original on July 19, The designers broadly tied the overarching story into each vampire the masquerade logo darts hamburg tickets level. Retrieved August 14, Although the attractive Toreadors receive bonuses for seduction and persuasion, opening additional dialog options, they are physically weak; the Nosferatu are forced to travel in the shadows or through sewers to avoid alerting humans, but receive bonuses to their intelligence and computer skills, which enables access to more information. Casino classic free spins may download, print, and share these resources for personal use but please do not claim them as your own or offer them for sale. During character creation, each upgrade costs one point. Archived from the original on August 13, Combat was also criticized. Die Arbeitszeiten der Entwickler steigerten sich auf über 80 Stunden pro Woche, in vereinzelten Fällen sogar bis zu Stunden. The Masquerade -Spiels anbietet. Hier wird es erlernt und vermittelt. Tremer sind wiederum sozial eher bewandert, aber körperlich sind sie schlecht aufgestellt. Die beliebtesten offiziellen und von der Community erstellten Inhalte der letzten Woche. Die Mitglieder eines Clans stehen im engen gesellschaftlichen und verwandtschaftlichen Verhältnis und teilen gewisse mystische Stärken und Schwächen. Running Vampire The Masquerade: Dieses Bild oder darin enthaltener Text besteht nur aus einfachen geometrischen Formen und Text. Benachrichtigung bei weiteren Kommentaren per E-Mail senden. Während die zweite und dritte Generation nach Kain noch als Wesen mit beinahe göttlichen Kräften beschrieben werden Vorsintflutliche , sind die Vertreter der vierzehnten und fünfzehnten Generation von normalen Menschen beinahe nicht mehr zu unterscheiden. Original uploader of this revision 1 was Shaddim at de.

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Vampire: The Masquerade - L.A. By Night - Chapter 3: Fear No Monsters

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